Game A Week

June 26 - July 24

Game-a-Week is an intensive program in which participants will create 5 prototype games — one game each week. The aim of this program is to get comfortable with the practice of rapid prototyping: working quickly to create a small playable game that effectively proves or disproves a design concept. Drawing influence from game jams, the program will prompt you with weekly thematic, aesthetic, or mechanical constraints (e.g. “time” or “black-and-white” or “one-button input”). This iteration of the Game-a-Week concept is adapted from the course concept originally developed by Douglas Wilson and Bennett Foddy